A token is the key a service is registered and resolved under. The container keeps registrations in a Map, so
tokens are compared by identity: the same class object, the same InjectionToken instance, the same symbol, an equal string.
An abstract class can’t be instantiated, but it exists at runtime, so it works as a token for its subclasses.
It is the closest thing to an interface that survives compilation.
Interfaces and type aliases vanish at runtime. createToken<T>(name) creates an InjectionToken<T>: a runtime
object that carries T in its type. Resolving it infers T.
Registers a singleton: one instance for the root provider and all its scopes.
addSingleton(Class) / addSingleton(Class, [deps]): the class is its own token.
addSingleton(token, Implementation, [deps]): deps are checked against the constructor's parameters.
addSingleton(token, (provider) => instance): a factory, may be async.
addSingleton(
constLogger:InjectionToken<Logger>
Logger, () => ({
Logger.log(message: string): void
log: (
m: string
m:string) =>
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Resolves token, throwing ServiceNotFoundError if it is not registered.
getRequiredService(
constLogger:InjectionToken<Logger>
Logger);
constlogger:Logger
The name is only used in error messages and diagnostics. Identity is the object: two createToken('Logger') calls
create two different tokens. Create each token once, export it, and import it wherever it is needed.
Typed tokens also suit values that aren’t objects:
Resolves token, throwing ServiceNotFoundError if it is not registered.
getRequiredService<
interfaceMailer
Mailer>('mailer'); // Mailer
Nothing checks that the type you pass matches what was registered. A typo in a string token is only found at
runtime. Prefer createToken in TypeScript code.
Errors and diagnostics print tokens with tokenName(token): the class name, the InjectionToken name,
the string itself, or Symbol(description). Give symbols a description and tokens a meaningful name; it is what you
will read in a ServiceNotFoundError at 3 a.m.